Sara Grimes has an interesting discussion of the concept of Padia and how it's used in the PS3 game "Flower" on her blog. I am still tempted to buy a PS3 purely to be able to run Flower, but so far have had to settle for some clips, and playing once at a friend's house.
Still, it gives another "flavor" to what a video game can be. Something that's important when you're trying to build your own games. The more flavors in your palette, the more likely you are to come up with a recipe that expresses your idea with some panache. Hopefully a useful tip for those of you who are also involved in game design.
Wednesday, March 4, 2009
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