<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2180156565164581020</id><updated>2012-01-25T17:57:06.896-08:00</updated><category term='College Romance'/><category term='Romance'/><category term='Flash'/><category term='Arcade'/><category term='iPhone'/><category term='Handango'/><category term='G1'/><category term='Android Market'/><category term='Game'/><category term='Linux'/><category term='Dating Sim'/><category term='Unity3D'/><category term='Game Design'/><category term='iPad'/><category term='Tutorial'/><category term='Rise of the Little Brother'/><category term='Puzzle'/><category term='Android'/><category term='Game Finance'/><category term='Visual Novel'/><category term='Google'/><category term='Programming'/><category term='SDK'/><title type='text'>NaweGR Games</title><subtitle type='html'>Blogging about Games - Those I've Written and Those I've Played</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>32</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-8929182359379808082</id><published>2010-08-20T17:18:00.001-07:00</published><updated>2010-08-20T17:18:56.137-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Forget the interaction, how did they do the environment?</title><content type='html'>Saw the following TED talk on "Milo":&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=Uieh3RfkCng"&gt;http://www.youtube.com/watch?v=Uieh3RfkCng&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;While I find the idea fascinating, I'd personally like to know how they generated the environments that Milo was walking around in. Of course I'd also be interested to see if "Kate" is really more feminine, or just a female Milo.&lt;br /&gt;&lt;br /&gt;Anyone know who I have to send my resume to in order to get to work on the project? :-)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-8929182359379808082?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/8929182359379808082/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=8929182359379808082' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/8929182359379808082'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/8929182359379808082'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2010/08/forget-interaction-how-did-they-do.html' title='Forget the interaction, how did they do the environment?'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-2146316608184463058</id><published>2010-04-22T17:40:00.000-07:00</published><updated>2010-04-22T17:40:39.729-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Working on Games, but Nothing Specific at the Moment</title><content type='html'>Have done basic design work for four games, three of which would be multi-platform, and the fourth would be a Unity only title most likely. Problem is that all of them need more artwork than I'm up to producing, and the little I've made from the games compared to my photos makes it hard to get motivated. On the other hand, at SOME point I'm sure I'll get to the point to push to the finish on at least one of these.&lt;br /&gt;&lt;br /&gt;Just so you know what I'm up to :-)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-2146316608184463058?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/2146316608184463058/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=2146316608184463058' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/2146316608184463058'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/2146316608184463058'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2010/04/working-on-games-but-nothing-specific.html' title='Working on Games, but Nothing Specific at the Moment'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-3843928539263012310</id><published>2010-01-27T20:19:00.000-08:00</published><updated>2010-01-27T20:19:27.631-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='iPhone'/><category scheme='http://www.blogger.com/atom/ns#' term='iPad'/><category scheme='http://www.blogger.com/atom/ns#' term='SDK'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Will the iPad be a Game Machine</title><content type='html'>Still trying to decide how I feel about the iPad... it's sort of a big iPhone but with support for a wireless keyboard. Which in many ways IS more of what I want to carry around.&lt;br /&gt;&lt;br /&gt;In any event, I now find myself considering a game that would be just about perfect for that form factor. The problem being that I would have to buy a Mac first. Maybe I'll get a Mac Mini and see what I can do...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-3843928539263012310?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/3843928539263012310/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=3843928539263012310' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/3843928539263012310'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/3843928539263012310'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2010/01/will-ipad-be-game-machine.html' title='Will the iPad be a Game Machine'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-6433021656744035906</id><published>2009-11-05T18:24:00.000-08:00</published><updated>2009-11-05T18:24:26.564-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Unity3D'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Unity - Sensory Overload</title><content type='html'>The announcement of the udk system being available brought about quite a bit of discussion on Reddit, including a useful comparison of Unity versus UDK 2 and UDK3. One of the points made was that Unity had much more mature documentation and tutorials.&lt;br /&gt;&lt;br /&gt;So I decided to start working my way through those...&lt;br /&gt;&lt;br /&gt;WOAH!&lt;br /&gt;&lt;br /&gt;After less than an hour I had to shut down the environment and the documentation because I was getting ideas left and right for what I could do with the tool, and feeling like I knew enough to actually do it. I suspect what I need to do is to pull up my Mars Lander stuff, and then try to implement that in Unity. If I can, then doing my next project may be worth doing in that as well, particularly with the iPhone porting option...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-6433021656744035906?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/6433021656744035906/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=6433021656744035906' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/6433021656744035906'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/6433021656744035906'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2009/11/unity-sensory-overload.html' title='Unity - Sensory Overload'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-2090100615192895128</id><published>2009-11-05T14:09:00.000-08:00</published><updated>2009-11-05T14:09:48.152-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='SDK'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Free Engines are the new "In" thing</title><content type='html'>Not to be outdone by &lt;a href="http://unity3d.com/"&gt;Unity 3D offering their basic SDK for free&lt;/a&gt;, the folks behind the Unreal engine have now released a &lt;a href="http://www.udk.com/"&gt;free version of their development kit&lt;/a&gt;. I have to say, I'm reconsidering whether my next game should be in Flash or not with the tools that are out there. While selling downloadable titles is harder, there's something in me that thinks the game would look SO much better with UDK behind it...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-2090100615192895128?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/2090100615192895128/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=2090100615192895128' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/2090100615192895128'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/2090100615192895128'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2009/11/free-engines-are-new-in-thing.html' title='Free Engines are the new &quot;In&quot; thing'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-4088403216118069389</id><published>2009-10-29T12:52:00.000-07:00</published><updated>2009-10-29T12:52:38.239-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='iPhone'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash'/><title type='text'>Unity3D is now available free</title><content type='html'>Was surprised to find out that Unity 3D - used for creating games for Windows, Mac, iPhone, Wii, and the Web - is now &lt;a href="http://unity3d.com/"&gt;available for free&lt;/a&gt;! I'm not sure I'll move the game I've started working on from Flash to Unity 3D - in large part because there still isn't an ad-supported revenue model for Unity Web projects. But I'm certainly going to look at it for my next DL'able game. Given that Unity for the iPhone is still $399, I probably will look at still using the Flash to iPhone module coming in CS5 for that option as well. But if they made a free or very cheap version of the iPhone add-on...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-4088403216118069389?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/4088403216118069389/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=4088403216118069389' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/4088403216118069389'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/4088403216118069389'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2009/10/unity3d-is-now-available-free.html' title='Unity3D is now available free'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-2648498786394103442</id><published>2009-10-09T13:22:00.001-07:00</published><updated>2009-10-09T13:22:29.111-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='iPhone'/><category scheme='http://www.blogger.com/atom/ns#' term='College Romance'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Flash to iPhone via CS5</title><content type='html'>In case folks aren't already aware of it, Adobe is adding a tool to the CS5 version of Flash Professional that will let you generate a stand-along iPhone app that can then be "signed" with a Mac, and submitted to the App Store. While it means you still have to get a Mac to sign the application, and you still have to pay the application fee, it does mean that if you know flash, you now can develop in a tool you're comfortable with to build an iPhone application. And yes... I'm already thinking about whether it would be worthwhile to port College Romance to the iPhone. If I did that, I think I'd want to look at hiring some voice talent to make the app worthwhile. Then again, that might make it too big. Oh well... at least it's an option :-)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-2648498786394103442?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/2648498786394103442/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=2648498786394103442' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/2648498786394103442'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/2648498786394103442'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2009/10/flash-to-iphone-via-cs5.html' title='Flash to iPhone via CS5'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-2216598951152096722</id><published>2009-09-28T14:24:00.000-07:00</published><updated>2009-09-28T14:24:58.158-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Finance'/><title type='text'>Since it's been a while, thought I'd drop in</title><content type='html'>As some of you know, I have been a bit busy with my Online Novel that originally started as a game - &lt;a href="http://www.camphandiba.com"&gt;Camp Handiba&lt;/a&gt;. Also publishing photos from my various trips over at &lt;a href="http://www.ewanphotos.com"&gt;Ewan Photos&lt;/a&gt;. For both of those reasons, I've been a little full up on time as far as developing another game goes. I do hope to get back to doing so eventually, but thought a quick update was in order.&lt;br /&gt;&lt;br /&gt;Also, for those of you wondering about the profitability of Flash games, I finally made enough from the two I've written to get my first check. Almost a year to the date I submitted the first one. While I know folks who've made a living from doing that, they seem to be far fewer than the folks who've made them from downloadable games. Though even that isn't a particularly large set of people :-)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-2216598951152096722?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/2216598951152096722/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=2216598951152096722' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/2216598951152096722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/2216598951152096722'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2009/09/since-its-been-while-thought-id-drop-in.html' title='Since it&apos;s been a while, thought I&apos;d drop in'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-4821033648398066597</id><published>2009-04-29T11:14:00.000-07:00</published><updated>2009-04-29T11:16:56.730-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Visual Novel'/><category scheme='http://www.blogger.com/atom/ns#' term='Rise of the Little Brother'/><category scheme='http://www.blogger.com/atom/ns#' term='Linux'/><category scheme='http://www.blogger.com/atom/ns#' term='Dating Sim'/><title type='text'>Another Review of ROTLB</title><content type='html'>The folks over at LinuxGameZoo have posted a &lt;a href="http://linuxgamezoo.com/modules.php?name=NDreviews&amp;op=review&amp;revid=11"&gt;review of ROTLB&lt;/a&gt;. Thought y'all might want to know.&lt;br /&gt;&lt;br /&gt;I understand it's been a bit quiet here since I've been heads down on the next game. Hopefully it won't be too much longer before I can at least share some initial art with y'all.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-4821033648398066597?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/4821033648398066597/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=4821033648398066597' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/4821033648398066597'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/4821033648398066597'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2009/04/another-review-of-rotlb.html' title='Another Review of ROTLB'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-6666329098961258081</id><published>2009-04-02T01:20:00.000-07:00</published><updated>2009-04-02T01:23:17.613-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Finance'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Results for ROTLB so far,,,</title><content type='html'>Less than 24 hours, and there have already been a number of downloads of the demo and 5 sales. Which doesn't sound like much, until you consider that it means I've already made more from this than from three months of almost 100K plays of the original College Romance. What lesson this might give as to the benefit of a downloadable game versus a flash game depending on advertising I leave to the reader :-)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-6666329098961258081?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/6666329098961258081/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=6666329098961258081' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/6666329098961258081'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/6666329098961258081'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2009/04/results-for-rotlb-so-far.html' title='Results for ROTLB so far,,,'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-7279769731987034038</id><published>2009-04-01T10:20:00.000-07:00</published><updated>2009-04-01T10:21:57.142-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Romance'/><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Visual Novel'/><category scheme='http://www.blogger.com/atom/ns#' term='College Romance'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Rise of the Little Brother Released - Really</title><content type='html'>Well, it's finally here. Really. I'm not fooling you... Yes, I know what day it is, but we really and truly have released CR II - Rise of the Little Brother.&lt;br /&gt;&lt;br /&gt;Don't believe me? Check out this page:&lt;br /&gt;&lt;a href="http://www.tycoongames.eu/adventures/collegeromance.php"&gt;http://www.tycoongames.eu/adventures/collegeromance.php&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Demo is immediately available for Mac, PC, and Linux. Full game is available for purchase ($14.99) at the same page.&lt;br /&gt;&lt;br /&gt;Oh, and be prepared for a little surprise with Carla and Becky from CR I in a few weeks!&lt;br /&gt;&lt;br /&gt;Video of a bit of the game at:&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=dm371_hzBRw"&gt;http://www.youtube.com/watch?v=dm371_hzBRw&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;One game down, six to go for the year :-)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-7279769731987034038?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/7279769731987034038/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=7279769731987034038' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/7279769731987034038'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/7279769731987034038'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2009/04/rise-of-little-brother-released-really.html' title='Rise of the Little Brother Released - Really'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-6914870761447857711</id><published>2009-03-20T10:19:00.000-07:00</published><updated>2009-03-20T10:23:31.485-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Visual Novel'/><category scheme='http://www.blogger.com/atom/ns#' term='College Romance'/><category scheme='http://www.blogger.com/atom/ns#' term='Dating Sim'/><title type='text'>Quick Peek at CR II</title><content type='html'>One advantage of putting in the artwork from the artist into the game is that I now can do things like give a screenshot. So here's one that is from the demo (aka the free part) of the game. Note that it has been resized to be more blog friendly - the game itself runs 800x600.  Hopefully this will help to "wet" your whistle:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_nhROlJJTqBQ/ScPQytQngpI/AAAAAAAAAbE/bbmoCXo-fRE/s1600-h/InPool_Shot.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 251px;" src="http://3.bp.blogspot.com/_nhROlJJTqBQ/ScPQytQngpI/AAAAAAAAAbE/bbmoCXo-fRE/s320/InPool_Shot.jpg" alt="" id="BLOGGER_PHOTO_ID_5315321554788647570" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-6914870761447857711?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/6914870761447857711/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=6914870761447857711' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/6914870761447857711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/6914870761447857711'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2009/03/quick-peek-at-cr-ii.html' title='Quick Peek at CR II'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_nhROlJJTqBQ/ScPQytQngpI/AAAAAAAAAbE/bbmoCXo-fRE/s72-c/InPool_Shot.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-7767893036467973076</id><published>2009-03-16T20:11:00.000-07:00</published><updated>2009-03-16T20:14:56.338-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Romance'/><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Visual Novel'/><category scheme='http://www.blogger.com/atom/ns#' term='College Romance'/><title type='text'>Busy hands, busy hands</title><content type='html'>Spent the last week doing a rework of the Otome demo, and adding in the final graphics for three of the five young ladies in CR II. Have to say I am VERY impressed with the end result from the artist, even though her portraits proved a bit more challenging to use than I had anticipated.&lt;br /&gt;&lt;br /&gt;The great thing about doing the game in a couple phases is that I caught a few more oddities by having to go through the game again. Also picked up a couple ideas from the artwork itself that I was able to add to the story. With any luck it's looking like an April release date.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-7767893036467973076?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/7767893036467973076/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=7767893036467973076' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/7767893036467973076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/7767893036467973076'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2009/03/busy-hands-busy-hands.html' title='Busy hands, busy hands'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-7463959959076093873</id><published>2009-03-04T07:49:00.000-08:00</published><updated>2009-03-04T07:54:43.742-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Padia in game design</title><content type='html'>Sara Grimes has an interesting discussion of the concept of &lt;a href="http://gamineexpedition.blogspot.com/2009/03/flower-and-rise-of-paidia-gaming.html"&gt;Padia and how it's used in the PS3 game "Flower"&lt;/a&gt; on her blog. I am still tempted to buy a PS3 purely to be able to run Flower, but so far have had to settle for some clips, and playing once at a friend's house.&lt;br /&gt;&lt;br /&gt;Still, it gives another "flavor" to what a video game can be. Something that's important when you're trying to build your own games. The more flavors in your palette, the more likely you are to come up with a recipe that expresses your idea with some panache. Hopefully a useful tip for those of you who are also involved in game design.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-7463959959076093873?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/7463959959076093873/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=7463959959076093873' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/7463959959076093873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/7463959959076093873'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2009/03/padia-in-game-design.html' title='Padia in game design'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-3772240068622855931</id><published>2009-03-02T11:56:00.000-08:00</published><updated>2009-03-02T12:01:21.474-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Visual Novel'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Am I a Game Developer, a Game Creator, or a Game Designer</title><content type='html'>Interesting article about &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=22375"&gt;what it means to be a Game Developer&lt;/a&gt; over at Gamasutra. Of course, it seems to be addressing a problem that is more of an issue for large game companies than it is for the independent game studio. Myself I have to know programming, and I have to do design, and I have to at least be able to manipulate artwork, and I have to have some business sense...&lt;br /&gt;&lt;br /&gt;Of course if I had a team of folks available, I suspect I would "personally" go more for the Game Designer tag. Since I would still want to work on the core concept and be at least somewhat involved in the character design and the script. Again, one of the things I enjoy about RenPy is that writing the script also comprises a lot of creating the program anyway. It helps if you have some graphics (final or placeholder) available to indicate your scene changes directly rather than have to go back through and change english to the actual image mapping. But it still covers a lot of the work.&lt;br /&gt;&lt;br /&gt;Just my .02 worth...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-3772240068622855931?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/3772240068622855931/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=3772240068622855931' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/3772240068622855931'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/3772240068622855931'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2009/03/am-i-game-developer-game-creator-or.html' title='Am I a Game Developer, a Game Creator, or a Game Designer'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-8423471358172738505</id><published>2009-03-01T11:37:00.000-08:00</published><updated>2009-03-01T11:44:15.054-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>An Update - Or How I've Ended up with a 7 Game Backlog</title><content type='html'>OK, College Romance II has been delivered to the publisher, and we're now both waiting for the character art from the artist. So my part on it is finished until we get the artwork, and then a couple of crazy days of putting the art into the game and jazzing up some of the user interface bits.&lt;br /&gt;&lt;br /&gt;Next up was originally going to be something based on my game, then series, now game again - Camp Handiba. However, talking with that publisher, I'm now doing a different game first (tenative title "Evidently Yours", but subject to change). Handiba will then come after that, but rescoped to be a three game series rather than one mega game. That will help avoid the likely situation of my finishing the original scope of Handiba, and then waiting six or more months for the artwork on it.&lt;br /&gt;&lt;br /&gt;The new game has character art already complete for it, and may need a couple other backgrounds, but is basically just waiting for me to finish it. I should have the demo version of it done by the end of the week (3/6 or 3/7 timeframe) and the full version completed by the end of the month.&lt;br /&gt;&lt;br /&gt;In the meantime, I am talking with the CR II publisher about a three game space adventure series, which I would interleave (in terms of doing the work) with the three part Handiba series.&lt;br /&gt;&lt;br /&gt;So, there's the seven games I need to get done over the next few months. Thank goodness I actually LOVE this work!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-8423471358172738505?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/8423471358172738505/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=8423471358172738505' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/8423471358172738505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/8423471358172738505'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2009/03/update-or-how-ive-ended-up-with-7-game.html' title='An Update - Or How I&apos;ve Ended up with a 7 Game Backlog'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-4991325345802924744</id><published>2009-02-21T14:11:00.000-08:00</published><updated>2009-02-21T14:26:15.200-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Visual Novel'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash'/><category scheme='http://www.blogger.com/atom/ns#' term='Dating Sim'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Why Specialized Engines Make Sense - RenPy versus Flash</title><content type='html'>OK, if you want a reason why a specialized game engine - one tuned to the type of game you're creating - makes sense, you need look no further than my latest game. As those of you who have been following my work may know, it took me about two months to do the Flash port of a Visual Novel (College Romance) that I had previously done in another language. The dialog count for that game was just under 22,000 words. My new game which takes place in the same "universe", but has a mainly different set of characters took just about one month to write and program using RenPy, and has just under 45,000 words. Since in both cases I had basically the same graphics, it is a closer match on effort than comparing the original creation of the first VN to the port.&lt;br /&gt;&lt;br /&gt;Part of the reason RenPy is more efficient for this type of game is that it is designed to let you write your story as the program. IOW, you may remember that the Flash code to show a window of text required that I know which individual window I was at, added user variables and text formatting, and finally did the display and incremented the counter to take you to the next window. RenPy handles all of that behind the screens for you.&lt;br /&gt;&lt;br /&gt;So while the flash block looks like:&lt;br /&gt;F4Discuss.text = myCarla;&lt;br /&gt;  sayText = "Here it is, the dish you ordered.";&lt;br /&gt;  F4Discuss.appendText("\n" + sayText);&lt;br /&gt;  F4Discuss.setTextFormat(carlaText, 0, myCarla.length);&lt;br /&gt;  F4Discuss.setTextFormat(ditText, myCarla.length + 1, F4Discuss.text.length);&lt;br /&gt;  F4Discuss.addEventListener(MouseEvent.CLICK, nextText);&lt;br /&gt;&lt;br /&gt;The exact same functionality in RenPy looks like:&lt;br /&gt;c "Here it is, the dish you ordered."&lt;br /&gt;&lt;br /&gt;I think you can see how that can simplify your coding effort :-)&lt;br /&gt;&lt;br /&gt;Now, this is presuming you are trying to do the same thing in both. RenPy "knows" that the character name must be displayed, and to move forward on a click, and to move to the next line on that click. Obviously there are things you can do in Flash that you can't do in RenPy, because Flash doesn't require that you move to the next line on a click (for example). But my point is that when you are writing games, it is often worth trying to find an engine for your type of game, rather than use the generic programming environment. The time you lose in finding the tool can easily be regained and then some in the efficiency of coding the game itself.&lt;br /&gt;&lt;br /&gt;If only there were a RenPy environment for the iPhone...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-4991325345802924744?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/4991325345802924744/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=4991325345802924744' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/4991325345802924744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/4991325345802924744'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2009/02/why-specialized-engines-make-sense.html' title='Why Specialized Engines Make Sense - RenPy versus Flash'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-1106641055853374878</id><published>2009-02-11T18:44:00.000-08:00</published><updated>2009-02-11T18:52:22.294-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Romance'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Visual Novel'/><category scheme='http://www.blogger.com/atom/ns#' term='Dating Sim'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Summer Session - Someone Else's VN</title><content type='html'>While I'm working on my own games, I've been also scoping out what's going on elsewhere in the Independent Gaming Community. From time to time, I'll share what I've found here.&lt;br /&gt;&lt;br /&gt;One thing I've found is a game called Summer Session by Tycoon Games. This game kind of straddles the border between a VN and a traditional Dating Sim. It has nice graphics, and it will certainly keep you busy for a while. I've got the links below for the demo (free) and purchasable versions of the game. I'd highly recommend at least getting the demo for whatever platform you have (Windows or Mac).&lt;br /&gt;&lt;br /&gt;Summer Session -&lt;br /&gt;&lt;br /&gt;&lt;a href="https://secure.bmtmicro.com/servlets/RIP.DemoDownload?PRODUCTID=17030026&amp;amp;AID=1987262"&gt;Windows Demo&lt;/a&gt;&lt;br /&gt;&lt;a href="https://secure.bmtmicro.com/servlets/Orders.ShoppingCart?CID=1703/3&amp;amp;PRODUCTID=17030026&amp;amp;AID=1987262"&gt;Windows Purchase&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://secure.bmtmicro.com/servlets/RIP.DemoDownload?PRODUCTID=17030027&amp;amp;AID=1987262"&gt;Mac Demo&lt;/a&gt;&lt;br /&gt;&lt;a href="https://secure.bmtmicro.com/servlets/Orders.ShoppingCart?CID=1703/3&amp;amp;PRODUCTID=17030027&amp;amp;AID=1987262"&gt;Mac Purchase&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-1106641055853374878?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/1106641055853374878/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=1106641055853374878' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/1106641055853374878'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/1106641055853374878'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2009/02/summer-session-someone-elses-vn.html' title='Summer Session - Someone Else&apos;s VN'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-4056772195838784902</id><published>2009-02-05T17:13:00.000-08:00</published><updated>2009-02-05T17:18:22.561-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Romance'/><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Visual Novel'/><category scheme='http://www.blogger.com/atom/ns#' term='College Romance'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Latest Game Stuff</title><content type='html'>First off, you can read several reviews of College Romance at &lt;a href="http://www.newgrounds.com/portal/view/479926"&gt;Newgrounds&lt;/a&gt;. Even if the game didn't get sponsored and isn't bringing in much ad revenue, at least it is pretty well accepted.&lt;br /&gt;&lt;br /&gt;Am currently working two projects at this point - one of which is under contract and the other is on spec. Instead of Flash/AS3, I'm using RenPy - which is designed for VNs and similar games. The idea with these two projects will be to sell them as downloadable games, and since someone else will actually be handling the sales part, I have reason to believe this will be my best bet yet for getting something out there.&lt;br /&gt;&lt;br /&gt;If you're not familiar with RenPy, but you are interested in writing visual novels, you should check out the main forum at &lt;a href="http://lemmasoft.renai.us/forums/viewforum.php?f=8&amp;amp;sid=31753bc1bae207840a62ac9fd031e328"&gt;Lemmasoft&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-4056772195838784902?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/4056772195838784902/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=4056772195838784902' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/4056772195838784902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/4056772195838784902'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2009/02/latest-game-stuff.html' title='Latest Game Stuff'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-8575035870017782593</id><published>2009-01-23T06:18:00.000-08:00</published><updated>2009-01-23T06:21:32.548-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Romance'/><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Visual Novel'/><category scheme='http://www.blogger.com/atom/ns#' term='Puzzle'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>College Romance - Flash Game Finally Finished</title><content type='html'>It took about two months, but I finally have finished and published "&lt;a href="http://www.kongregate.com/games/NaweG/college-romance"&gt;College Romance&lt;/a&gt;" my second flash game, and my first really original one.&lt;br /&gt;&lt;br /&gt;College Romance is a visual novel that follows a protagonist (you) as you go through your last year of college. It is a story of love, relationships, and fun. Meet five different young women, and learn about who they are, as well as "dating" them. Multiple endings for each means there's a lot of story to be explored.&lt;br /&gt;&lt;br /&gt;Let me know if you like it. I'll probably be posting again soon to discuss what games I'm working on next.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-8575035870017782593?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/8575035870017782593/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=8575035870017782593' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/8575035870017782593'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/8575035870017782593'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2009/01/college-romance-flash-game-finally.html' title='College Romance - Flash Game Finally Finished'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-9142966161608567082</id><published>2008-11-18T15:12:00.000-08:00</published><updated>2008-11-18T15:13:56.986-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcade'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash'/><title type='text'>Updated Santa Slays Game</title><content type='html'>Well, I improved the graphics, tweaked the game play and the sounds, and added a button to let you turn off the sound if you don't want it. So, feel free to take another shot at the new, improved &lt;a href="https://www.mochiads.com/games/santa-slays"&gt;Santa Slays&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-9142966161608567082?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/9142966161608567082/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=9142966161608567082' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/9142966161608567082'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/9142966161608567082'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2008/11/updated-santa-slays-game.html' title='Updated Santa Slays Game'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-5756682813652652443</id><published>2008-11-15T11:05:00.000-08:00</published><updated>2008-11-15T11:07:48.401-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Supporting Music in Flash AS3</title><content type='html'>So, if you thought text was fun, consider music. Flash has no concept of "fade" for music or graphics. Instead you have to tween your volume for a set period of time, and find something that sounds ok. Then each music item becomes it's own object, so setting up a global "music on" or "music off" is fun too. Let's take a look at some code to see what I mean.&lt;br /&gt;&lt;br /&gt;First, setting up the music to play:&lt;br /&gt;&lt;br /&gt;var cleang:Sound = new Clean_Guitar();&lt;br /&gt;var bassg:Sound = new Bass_Guitar();&lt;br /&gt;var currentmusic:SoundChannel;&lt;br /&gt;var currSong:String = "bassg";&lt;br /&gt;var musicon = true;&lt;br /&gt;&lt;br /&gt;So what we've done is setup the MP3 files in the Flash library, then setup objects that contain the files. We've also defined a channel for playing (currentmusic) and set our default music selection. Finally we setup a variable for tracking if the music is on or not (musicon). Now, it gets interesting. Let's look at my play routines so I can support turning music on and off:&lt;br /&gt;&lt;br /&gt;function myplay(music:Sound) {&lt;br /&gt;        if (musicon) {&lt;br /&gt;            if (currentmusic) {&lt;br /&gt;                currentmusic.stop();&lt;br /&gt;            }&lt;br /&gt;            currentmusic = music.play(0, int.MAX_VALUE);&lt;br /&gt;        }&lt;br /&gt;    }&lt;br /&gt;&lt;br /&gt;function mymute():void{&lt;br /&gt;        if (currentmusic) {&lt;br /&gt;            currentmusic.stop();&lt;br /&gt;        }&lt;br /&gt;        musicon = false;&lt;br /&gt;    }&lt;br /&gt;&lt;br /&gt;function unMute():void{&lt;br /&gt;        musicon = true;&lt;br /&gt;        switch (currSong) {&lt;br /&gt;            case "cleang" :&lt;br /&gt;                currentmusic = cleang.play(0, int.MAX_VALUE);&lt;br /&gt;                break;&lt;br /&gt;            case "bassg" :&lt;br /&gt;                currentmusic = bassg.play(0, int.MAX_VALUE);&lt;br /&gt;                break;&lt;br /&gt;            default :&lt;br /&gt;                currentmusic = bassg.play(0, int.MAX_VALUE);&lt;br /&gt;        }&lt;br /&gt;    }&lt;br /&gt;&lt;br /&gt;Basically I call these functions to play my music, depending on whether the musicon has been set to true or not. The unMute in particular could be fun if you had a LOT of songs. It's also tricky since YOU have to make sure that any time you change what song is playing that you also update the currSong global variable. The int.MAX_VALUE is used to make the music loop indefinitely. If you only wanted it a couple times, then you'd need to be able to call the functions while passing the number of loops.&lt;br /&gt;&lt;br /&gt;And, what about that "fading" I was talking about:&lt;br /&gt;&lt;br /&gt;TweenLite.to(currentmusic, 1, {volume:0, onComplete:stopSound});&lt;br /&gt;&lt;br /&gt;Again, not horrible, just a bit of a pain since you then have to give a function to run once the tween is done. So it's difficult to do a transition while the fade in or out is going on. BTW, that's a fade out up there - since we're telling it to tween the current channel over a one second period to volume 0. Other problem is that this isn't particularly well documented. In fact the "TweenLite" up there is a third party library that's used by almost all flash programmers since the native "Tween" in Flash has a tendency to hiccup.&lt;br /&gt;&lt;br /&gt;So, now you know how to support music in your application. As always, suggestions for better ways of doing this is appreciated.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-5756682813652652443?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/5756682813652652443/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=5756682813652652443' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/5756682813652652443'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/5756682813652652443'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2008/11/supporting-music-in-flash-as3.html' title='Supporting Music in Flash AS3'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-3501685896112476179</id><published>2008-11-13T18:27:00.000-08:00</published><updated>2008-11-13T18:31:11.930-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Code Example (Text) on the way to College Romance</title><content type='html'>I thought about NOT starting to post on here about the coding process I'm going through on my next (and much bigger and better) flash game. But as I started coding it, and realized that anyone else who might go down this path might want a few pointers. So I'll try to put interesting stuff here from time to time.&lt;br /&gt;&lt;br /&gt;I'm currently using Flash CS9 Pro, and coding in AS3 (ActionScript 3). However, this is rather different when you are trying to code a text heavy game. For example, you can't say that a particular string has a particular font, font size, font style, or color. Instead you define your style as a text format, and then build up the string to be displayed. So first, I have to define the styles:&lt;br /&gt;&lt;br /&gt;&lt;div class="codetitle"&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class="codecontent"&gt;var carlaText:TextFormat = new TextFormat("Nightclub BTN", 14, 0x04D7E4);&lt;br /&gt;var ditText:TextFormat = new TextFormat("Nightclub BTN", 14, 0x000000);&lt;br /&gt;ditText.italic = true;&lt;br /&gt;var myCarla:String = "Carla:";&lt;br /&gt;var sayText:String = "";&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Then, when I want to use them I have to do something like this for every "screen" of text:&lt;br /&gt;&lt;br /&gt;&lt;div class="codetitle"&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/div&gt;&lt;div class="codecontent"&gt;   F4Discuss.text = myCarla;&lt;br /&gt;   sayText = "Here it is, the dish you ordered.";&lt;br /&gt;   F4Discuss.appendText("\n" + sayText);&lt;br /&gt;   F4Discuss.setTextFormat(carlaText, 0, myCarla.length);&lt;br /&gt;   F4Discuss.setTextFormat(ditText, myCarla.length + 1, F4Discuss.text.length);&lt;br /&gt;   F4Discuss.addEventListener(MouseEvent.CLICK, nextText);&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Each time I add a new background I move to another "frame" on the timeline. I looked at adding all the backgrounds in dynamically, but then you have "issues" with your character images.&lt;br /&gt;&lt;br /&gt;I'm sure it will eventually pay off, but at the moment I do find myself thinking that a Flash Engine for VNs would be an awfully nice thing to have :-)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-3501685896112476179?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/3501685896112476179/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=3501685896112476179' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/3501685896112476179'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/3501685896112476179'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2008/11/code-example-text-on-way-to-college.html' title='Code Example (Text) on the way to College Romance'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-7570454613547207495</id><published>2008-10-28T05:46:00.000-07:00</published><updated>2008-10-28T05:49:48.218-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcade'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash'/><title type='text'>My First Flash Game - Santa Slays</title><content type='html'>Kongregate is a site that specializes in online flash games. They have a number of fun games already there, but they decided to sponsor a contest to get more folks involved in writing games. of course, I decided to take the challenge.&lt;br /&gt;&lt;br /&gt;So, thinking about the fact that Christmas was coming, I decided to make my game a shooter where you play Santa driving your heavily armed sleigh to defend the Holiday, and the Christmas Penguins, from the alien horde.&lt;br /&gt;&lt;br /&gt;Play &lt;a href="http://www.kongregate.com/games/NaweG/santa-slays?referrer=NaweG"&gt;Santa Slays&lt;/a&gt;, and give it an upvote (at least a three please). Dropping a comment here or at the site to let me know what you thought would also be appreciated!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-7570454613547207495?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/7570454613547207495/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=7570454613547207495' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/7570454613547207495'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/7570454613547207495'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2008/10/my-first-flash-game-santa-slays.html' title='My First Flash Game - Santa Slays'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-198644897865257989</id><published>2008-10-27T12:53:00.000-07:00</published><updated>2008-10-27T13:00:30.847-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Android Market'/><category scheme='http://www.blogger.com/atom/ns#' term='Android'/><category scheme='http://www.blogger.com/atom/ns#' term='Google'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash'/><category scheme='http://www.blogger.com/atom/ns#' term='G1'/><title type='text'>Why isn't Mars Lander in Android Market?</title><content type='html'>Evidently the Mars Lander game has proven to be fairly popular - so much so I got an email today from the folks at SlideMe about it. It's also available from a couple of the other Android repositories out there, and I gather that it's considered to be a reasonably enjoyable game. Which is all I could hope for from my first game for a new platform.&lt;br /&gt;&lt;br /&gt;The question has come up as to when it will be available on the main Android Market site? Unfortunately, Google's recently announced changes to the Market setup mean that I will never be putting it on there. When the Market was first announced, it was described as following the same model as YouTube - you post your stuff, folks vote on it, and the users decide what's good or not. With the actual release, however, there is now a $25 fee to put your application in the Market. If I were planning to charge for the game, that would be cheap advertising. To have to pay to make a free game available kind of chafes me. Download.com has never charged me for any of the applications I've made available there for any platform (Mac, Linux or Windows).&lt;br /&gt;&lt;br /&gt;I doubt that my game not getting posted there will be a great loss to Google. But I do wonder if I'm going to be the only person to decide that they should reexamine what platforms they develop for if they are going to concentrate on open source and freeware.&lt;br /&gt;&lt;br /&gt;Which, in my case, means I'm working on a Flash game that should be available in a couple weeks. Assuming that Android supports Flash, then I'll finally have something that folks can get from all the platforms I'm interested in :-)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-198644897865257989?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/198644897865257989/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=198644897865257989' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/198644897865257989'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/198644897865257989'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2008/10/why-isnt-mars-lander-in-android-market.html' title='Why isn&apos;t Mars Lander in Android Market?'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-6296330933152953510</id><published>2008-10-15T11:33:00.000-07:00</published><updated>2008-10-15T11:40:58.116-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcade'/><category scheme='http://www.blogger.com/atom/ns#' term='Android'/><category scheme='http://www.blogger.com/atom/ns#' term='Google'/><category scheme='http://www.blogger.com/atom/ns#' term='G1'/><title type='text'>Mars Lander has Arrived</title><content type='html'>My first Android Application - a game called "Mars Lander" has been completed and is available. A bit about the game below:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_nhROlJJTqBQ/SPY4H_c30lI/AAAAAAAAAS0/WewGvW1WBk8/s1600-h/screenshot.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_nhROlJJTqBQ/SPY4H_c30lI/AAAAAAAAAS0/WewGvW1WBk8/s320/screenshot.png" alt="" id="BLOGGER_PHOTO_ID_5257451324944405074" border="0" /&gt;&lt;/a&gt;A multi-level, multi-difficulty Landing Game. Play away the hours trying to make sure that the expensive NASA Mars Lander you've been entrusted with ends up in the right place.&lt;br /&gt;&lt;br /&gt;Of course the game has been designed to run fast (but not TOO fast) on the G1 phone - unless you run it on the "Hard" difficulty level in which case you have no one but yourself to blame.&lt;br /&gt;&lt;br /&gt;If you have an Android phone (I gather folks may be getting the first ones by Friday), or you've installed a copy of the SDK and emulator, then you can DL a copy of the game from:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slideme.org/content/mars-lander-v1"&gt;Mars Lander at SlideMe&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It's a free game, and well worth your time (in my humble opinion)!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-6296330933152953510?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/6296330933152953510/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=6296330933152953510' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/6296330933152953510'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/6296330933152953510'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2008/10/mars-lander-has-arrived.html' title='Mars Lander has Arrived'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_nhROlJJTqBQ/SPY4H_c30lI/AAAAAAAAAS0/WewGvW1WBk8/s72-c/screenshot.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-2730196509320477853</id><published>2008-10-03T10:50:00.000-07:00</published><updated>2008-10-03T11:50:58.953-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Android'/><category scheme='http://www.blogger.com/atom/ns#' term='SDK'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Outline of an Android Application</title><content type='html'>As I've mentioned, I want to give you an overview of how your Android Application is "put together". Sort of the design backbone for your Android Game.&lt;br /&gt;&lt;br /&gt;First, lets take a look at a complete Android Project -&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_nhROlJJTqBQ/SOZbtJA3IbI/AAAAAAAAASc/WVPps8rkcPA/s1600-h/overview.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_nhROlJJTqBQ/SOZbtJA3IbI/AAAAAAAAASc/WVPps8rkcPA/s320/overview.png" alt="" id="BLOGGER_PHOTO_ID_5252986846446035378" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The tree above shows several interesting things. First off, notice that we have a source subtree, a resource subtree, the Android Library which is how we interact with the Android SDK, and then an Android Manifest that directs how our program is packaged for distribution.&lt;br /&gt;&lt;br /&gt;Now, lets take a closer look at the source subtree -&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_nhROlJJTqBQ/SOZb1eFlNCI/AAAAAAAAASk/fgggkrSZZWo/s1600-h/source+tree.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_nhROlJJTqBQ/SOZb1eFlNCI/AAAAAAAAASk/fgggkrSZZWo/s320/source+tree.png" alt="" id="BLOGGER_PHOTO_ID_5252986989541930018" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Notice how the program is split into three files. There is the main program logic (MarsLander.java), then a separate source file for the view (which handles how things are displayed), and finally an R.java file that is generated for you to keep track of references used by your program (hence the R).&lt;br /&gt;&lt;br /&gt;Structuring your source code this way is important since over time the options for the phone will likely change. By having the view/display code separate from the actual game "engine", you can more easily support different types of displays without necessarily having to change the program logic.&lt;br /&gt;&lt;br /&gt;The resource subtree is shown below-&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_nhROlJJTqBQ/SOZdV6pdQ2I/AAAAAAAAASs/-Ujb3J5CW2s/s1600-h/resource+tree.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_nhROlJJTqBQ/SOZdV6pdQ2I/AAAAAAAAASs/-Ujb3J5CW2s/s320/resource+tree.png" alt="" id="BLOGGER_PHOTO_ID_5252988646476039010" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Notice that we have several categories of resources. Drawable is used for items that are drawn to the view, and where the orientation of the display doesn't matter. So the sprite for your action figure would likely go here. Drawable-land handles items for the Landscape orientation while Drawable-port covers the Portrait orientation. So if you have a picture background (for example), you would have a version for when the display is in Landscape and a different version for Portrait. If you are not using something that is dependent on the orientation (say text in a window that just gets reformatted), then this may not be something your particular app relies on.&lt;br /&gt;&lt;br /&gt;Finally, there are two XML files which handle definitions for the layout and for common strings used in your application.&lt;br /&gt;&lt;br /&gt;This can help you understand where the various pieces of your application are going to go, and help guide you in the design of your coding.&lt;br /&gt;&lt;br /&gt;For the next post, I'm looking to have an actual Android Game review, but I will still have coding tutorials as well from time to time. If you have an Android Game you'd like me to cover here, please drop me an email!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-2730196509320477853?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/2730196509320477853/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=2730196509320477853' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/2730196509320477853'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/2730196509320477853'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2008/10/outline-of-android-application.html' title='Outline of an Android Application'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_nhROlJJTqBQ/SOZbtJA3IbI/AAAAAAAAASc/WVPps8rkcPA/s72-c/overview.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-8114241168350476115</id><published>2008-10-02T13:57:00.000-07:00</published><updated>2008-10-02T14:01:53.618-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Handango'/><category scheme='http://www.blogger.com/atom/ns#' term='Android Market'/><category scheme='http://www.blogger.com/atom/ns#' term='Android'/><category scheme='http://www.blogger.com/atom/ns#' term='Google'/><title type='text'>Slightly Different Posting - Handango Offers Alternate Android Market</title><content type='html'>Looks like the tutorial will have to wait until tomorrow (meetings went WAY over today). However, it turns out that the Android platform is a little more open than expected. Handango (one of the major resellers of Windows Mobile applications) has announced they will be providing an &lt;a href="http://gizmodo.com/5057914/handango-opening-parallel-android-marketplace-for-paid-apps"&gt;alternate to Android Market&lt;/a&gt; that will allow for paid apps from day one.&lt;br /&gt;&lt;br /&gt;Unfortunately, as the comments at the linked page explain, the deal may not be that great for developers assuming that the terms are the same as those offered currently for Windows Mobile developers. Since my first app will be free anyway, I'm not too worried about this at the moment. When my second app is ready to go, I'll see who has the best deal - and who has the audience.&lt;br /&gt;&lt;br /&gt;Still, it's nice that there will be choice even in where to publish your apps!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-8114241168350476115?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/8114241168350476115/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=8114241168350476115' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/8114241168350476115'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/8114241168350476115'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2008/10/slightly-different-posting-handango.html' title='Slightly Different Posting - Handango Offers Alternate Android Market'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-8142513028891401810</id><published>2008-10-01T07:02:00.000-07:00</published><updated>2008-10-01T07:14:30.062-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Android'/><category scheme='http://www.blogger.com/atom/ns#' term='Puzzle'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Thoughts on my Puzzle Game</title><content type='html'>The other Android Game I'm currently developing is a "Puzzle" based game. Because this is not based on anything that's currently out there, I suspect it will take me until around the end of the year to finish it. I'd like to think I can get it done sooner, but there are some issues with doing such a game that can make it harder than an arcade game.&lt;br /&gt;&lt;br /&gt;Before that, let's look at how you might come up with an idea for your own. Puzzle games typically have multiple levels with increasing levels of complexity. This is slightly different from the "arcade" game in that those often have the same elements just increasing the number or speed of them. In a puzzle game the actual item to be solved is somewhat variable. So one of the keys for a good game is that it is not something that you do once, and then you're done - unless it's so complex that it takes forever to do it the first time. For the mobile platform, it is also ideal if the initial few levels can be completed within a 1-5 minute play cycle. Many folks will start playing a mobile game because they have some down time - they're waiting in a line or at a Doctor's office. So the initial "hook" must be to complete something in that short initial level or two that is satisfying enough to keep them coming back for more. In later levels, it then becomes important to also offer an ability to save not only their place in the overall game (what level they were on), but also where they were on a particular puzzle. While an arcade game is often good enough if you can go back to level 20, a puzzle game needs to allow you to solve part of it, and then come back to solve the rest.&lt;br /&gt;&lt;br /&gt;An electronic jigsaw puzzle is one example that you can easily picture in your mind. You want to have different images to solve, and increase the number and the complexity of the shapes of the pieces.&lt;br /&gt;&lt;br /&gt;SO, how do you design a puzzle game? Well, let's go back to the "hook" - something that you do to while away some time while you're bored. Many folks have some mental trick they do when they find themselves stuck waiting for something. It may be counting the tiles on the wall, or looking for patterns in the wallpaper, or counting license plates on cars driving by. For each of those, you can imagine a puzzle equivalent that could be the basis of your game.&lt;br /&gt;&lt;br /&gt;Tomorrow I'll be posting a bit later in the day (early morning meeting), but I plan on covering the structure of the coding for your Android game. Regardless of what kind of game you're creating, it should help you plan your coding efforts.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-8142513028891401810?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/8142513028891401810/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=8142513028891401810' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/8142513028891401810'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/8142513028891401810'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2008/10/thoughts-on-my-puzzle-game.html' title='Thoughts on my Puzzle Game'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-6999302003852994221</id><published>2008-09-30T06:34:00.000-07:00</published><updated>2008-09-30T06:45:29.040-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='iPhone'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcade'/><category scheme='http://www.blogger.com/atom/ns#' term='Android'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Thoughts on my Arcade Game</title><content type='html'>Currently, I am working on programming two games for the Android platform. One of them is an "arcade" game while the other is a "puzzle" game. This is partly because when I get tired of working on one I can switch to the other, and partly because I'm sure I can get the "arcade" one done in time for the launch.&lt;br /&gt;&lt;br /&gt;For the arcade game, I started with a basic game that has been around in one form or another for some time (no, not Tetris). If you're just starting out, that is probably a reasonable idea for you too. That means that the underlying game rules will already be familiar to you, and there will probably be an example out there you can build off of.&lt;br /&gt;&lt;br /&gt;With the Android Market being open, you could just slap your name on it, and then publish it just after porting it to Android. The problem is, then you'll be competing with the 20 other folks who are likely to do the same thing. So how can you make your game stand out?&lt;br /&gt;&lt;br /&gt;For one thing, think about the graphics. Most of the simpler games have equally simple graphics because the programmer was just learning how to put the game together. Spiff up the graphics yourself, or find a friend who's willing to polish them up for you in return for a credit on your game, and you've already beaten half your competition. The guy who's game on the iPhone made $250K (and got those articles about it) spent $500 just to have someone make his sprites pretty. It's unlikely that will be enough to make you that kind of money, but you get the idea.&lt;br /&gt;&lt;br /&gt;Another thing you can do is to take a look at the engine of the game. Maybe the default version has you doing one thing, and then there's a more difficult level. How does the programmer make the level more difficult? Are there ways you can change those options to add additional levels? Or perhaps you can add a new twist that makes the existing ones more challenging?&lt;br /&gt;&lt;br /&gt;Finally, consider what's different about the Android platform. You have access to the net as well as to a touchscreen. Maybe you can make the controls take advantage of the other inputs, or you could have a High Score screen that contacts a server somewhere that lets folks compare their scores to other folks playing your game.&lt;br /&gt;&lt;br /&gt;By building on a solid base, you can make a pretty impressive game from a simple game, and burnish your own capabilities to do other things down the line.&lt;br /&gt;&lt;br /&gt;Needless to say, I'm incorporating several of those suggestions myself!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-6999302003852994221?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/6999302003852994221/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=6999302003852994221' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/6999302003852994221'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/6999302003852994221'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2008/09/thoughts-on-my-arcade-game.html' title='Thoughts on my Arcade Game'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-5068919296201139229</id><published>2008-09-29T07:49:00.000-07:00</published><updated>2008-09-29T07:52:38.435-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Android'/><category scheme='http://www.blogger.com/atom/ns#' term='Google'/><title type='text'>Divide and Conquer - A Great Base Example for an Android Game</title><content type='html'>The folks over at Phandroid have a nice write-up about &lt;a href="http://phandroid.com/2008/09/16/android-game-divide-conquer/"&gt;Divide &amp; Conquer&lt;/a&gt;, one of the more complex Game Tutorials that the Google Developers have released so far.&lt;br /&gt;&lt;br /&gt;Direct Link to the source and other info at the &lt;a href="http://android-developers.blogspot.com/2008/09/divide-and-conquer.html"&gt;Android Developers Blog&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-5068919296201139229?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/5068919296201139229/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=5068919296201139229' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/5068919296201139229'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/5068919296201139229'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2008/09/divide-and-conquer-great-base-example.html' title='Divide and Conquer - A Great Base Example for an Android Game'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2180156565164581020.post-7668312661092858518</id><published>2008-09-28T17:33:00.000-07:00</published><updated>2008-09-28T17:36:23.705-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Android'/><category scheme='http://www.blogger.com/atom/ns#' term='Google'/><title type='text'>Welcome to NaweGR Games</title><content type='html'>Welcome to NaweGR Games - a place where I can talk about the Android (Google Phone) games I'm developing, as well as reviewing games for the platform. I'll try to help you understand how to write your own games with a little bit of inside info from time to time, but the key word here is FUN!&lt;br /&gt;&lt;br /&gt;While I'll be keeping my eye on the "Market", if you have a game you'd like me to review, drop me a line about what it is, and where to pick up a copy at: &lt;br /&gt;nawegr at gmail dot com&lt;br /&gt;&lt;br /&gt;Talk to you more soon!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2180156565164581020-7668312661092858518?l=nawegr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nawegr.blogspot.com/feeds/7668312661092858518/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2180156565164581020&amp;postID=7668312661092858518' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/7668312661092858518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2180156565164581020/posts/default/7668312661092858518'/><link rel='alternate' type='text/html' href='http://nawegr.blogspot.com/2008/09/welcome-to-nawegr-games.html' title='Welcome to NaweGR Games'/><author><name>Ewan Grantham</name><uri>https://profiles.google.com/109888513918721574202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-xNAZ1KmXtFg/AAAAAAAAAAI/AAAAAAAAAAA/BDpGh_pmwEc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry></feed>
